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	<title>wmbest.com &#187; Blender</title>
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		<title>Pythons and Pandas</title>
		<link>http://wmbest.com/archives/11</link>
		<comments>http://wmbest.com/archives/11#comments</comments>
		<pubDate>Mon, 26 Apr 2010 18:02:59 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Panda3d]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[crash bandicoot]]></category>
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		<description><![CDATA[I had always wanted to write my own video game and never took the time to do it.  There were two big reasons that I never finished a game.  One was time, I had very little of it with school work and a part time job.  The second reason was art.  I wanted to be [...]]]></description>
			<content:encoded><![CDATA[<p>I had always wanted to write my own video game and never took the time to do it.  There were two big reasons that I never finished a game.  One was time, I had very little of it with school work and a part time job.  The second reason was art.  I wanted to be able to see the fruits of my labor but due to the fact that I had limited 3d modeling experience I would quickly disband any attempt at an actual game.  Therefore the first thing I made extremely clear to myself was that this project was going to be more about me learning the art aspect than anything.</p>
<p>In order to accomplish this I made the decision that rather than try to come up with a project on my own I would attempt to clone a game that I had enjoyed many years ago.  That game was Crash Bandicoot.  This decision made designing the game more of a focus on technical skills rather than artistic creativity.  Before I would look at this as a way of giving up, not doing the entire thing by myself but I believe now that this allows someone who is not very experience in the field to make a fun game while building their abilities for future projects.</p>
<p>Build the first model of the game seems to be coming along just fine.  In fact the only real hurdle I have had so far is now that it is finished an animated when I export the model the animation gets squirrelly.  This could be an issue with my mesh but I will continue to play and see if I cant find something that works.  Here are some of the first pictures of my model in blender:</p>

<a href='http://wmbest.com/archives/11/crude' title='crude'><img width="150" height="150" src="http://wmbest.org/wp-content/uploads/2010/04/crude-150x150.jpg" class="attachment-thumbnail" alt="crude" title="crude" /></a>
<a href='http://wmbest.com/archives/11/screen_untextured' title='screen_untextured'><img width="150" height="150" src="http://wmbest.org/wp-content/uploads/2010/04/screen_untextured-150x150.jpg" class="attachment-thumbnail" alt="screen_untextured" title="screen_untextured" /></a>

<p>The next step was picking a 3d game engine.  For this I ended up going with <a title="Panda3d" href="http://www.panda3d.org" target="_blank">Panda3d</a> thanks to the suggestion of a friend of mine who is also a developer.  He was mostly interested in using the python interface; however, I decided that I wanted to do it in c++.  This would have been fine until I found out that the gnu compiler is not supported by the library and I would have to do some major hacking to get it to where it would compile.  Instead I decided that this would provide me with the perfect opportunity to learn python.  This makes life extremely easy with code as simples as:</p>
<script src="http://gist.github.com/374769.js"></script>
<p>for loading a model.</p>
<p>Over the next few weeks I hope to have a running demo so keep your eyes peeled.</p>
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